A hat and outfit i made for the game "Team Fortress 2" by valve, inspired by the boy scout costumes and park rangers in the late 50's, early 60's. The hat is paintable and features a different color scheme for each team. The highpoly was used to bake a normal for the rope & logo. This was mainly used to create a good AO. The hat has 3 LOD's: close up 1500 tris, middle ranges 1100 tris, far range 600 tris (all triangulated). Background used for thumbnail is an edited version of a render from Maxime Lebled ( http://www.maxofs2d.net ). Rendered in unreal 4, small post process in photoshop. A steam workshop link follow in the future.
sketchfab does not support rendering in a tf2 style, but i tried to make it look similar